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Reviews and feedback that haiku has received from the puzzle community

2 years ago
Very clever structures to implement this into pathology. The original sokoban set up is very tricky too.
Wow! I recognized the lower sokoban portion but ended up 10 moves off (at 611). I suspect they are all from the pipelining at the end.
Reached the exit in 619. Not sure if I'll keep trying to optimize but it's a lot of fun to figure out how to keep everything alive! Great job porting this, you used some nice mechanisms to make it work :D
I haven't made it to the exit yet, but I am in awe that you have implemented what feels like a true sokoban level within this game's constraints and win condition. This is a beautiful construction!
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