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💌 Feedback Gallery

Reviews and feedback that haiku has received from the puzzle community

Very clever structures to implement this into pathology. The original sokoban set up is very tricky too.
Wow! I recognized the lower sokoban portion but ended up 10 moves off (at 611). I suspect they are all from the pipelining at the end.
Reached the exit in 619. Not sure if I'll keep trying to optimize but it's a lot of fun to figure out how to keep everything alive! Great job porting this, you used some nice mechanisms to make it work :D
I haven't made it to the exit yet, but I am in awe that you have implemented what feels like a true sokoban level within this game's constraints and win condition. This is a beautiful construction!
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