The concept is nice and cute, but there's very little choice involved and there are a couple of sneaky tricks in there that could be standalone levels, rather than having the player hunt for them in a giant step count level.
I loved it! I found a path rather rapidly, but had a long time to optimize, until I went 4 off, 2 off, and when I was repeating to find again how I went 2 off, I won... So, like Alazeh and Nielss, reallly not too sure how I cut the last two... :-)