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💌 Feedback Gallery

Reviews and feedback that TamGarTrinKi has received from the puzzle community

2 years ago
my mistake is the one that underling mentioned I did this on mobile, and that is not good for eyes
2 years ago
For me, the route felt forced all the way long. I never had to make a choice because either only one room was opened, or the block was unambiguous and could be used at one unique location. Only the upper left corner and the arrival to target allows for some optimization. Real great concept, worth to start a serie, I agree.
2 years ago
The picture is good and the hole-filling is fun, but it feels like the start and exit locations could have been chosen more carefully to avoid a double solution...
2 years ago
As others have noted, it's disappointingly forced in many places. That said, it's a great concept that I'd love to see iterations of.
2 years ago
Actually loved the concept, despite the maybe lackluster implementation. Would love to see a sequel.
2 years ago
IMO the pipelining tricks here are easier to figure out than the bottom right section.
For me it was like a puzzle: I solved it visually first, and once clear on the ordering, I pushed and got it on first try.
2 years ago
Compacting it and adding a trick or trap would really elevate this otherwise clean design.
2 years ago
Fortunately, there is no trap so no risk to have to repeat. Long levels should be interesting, otherwise, they just become tedious and we lose the fun. So, that one here could be a good one if there would be less loops, like said by others before me.